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Old Mar 20, 2008, 04:16 PM // 16:16   #321
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how to fix turret rangers: give those 1s attacks aftercast.
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Old Mar 20, 2008, 05:11 PM // 17:11   #322
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Originally Posted by moriz
how to fix turret rangers: give those 1s attacks aftercast.
Good idea.

And for the discussion about the Mesmer: What about using signet oh humility for disable the HC, and then removing it casting AL on the monk? He would get drained in seconds.
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Old Mar 20, 2008, 05:16 PM // 17:16   #323
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Originally Posted by RiKio
Good idea.

And for the discussion about the Mesmer: What about using signet oh humility for disable the HC, and then removing it casting AL on the monk? He would get drained in seconds.
And do u think that a single way to deal with HC monk makes them balanced?
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Old Mar 20, 2008, 05:24 PM // 17:24   #324
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And do u think that a single way to deal with HC monk makes them balanced?
Balanced...who? HC monks are imba. Im only telling a way for defeating ´em all!!! YArrrrr.


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Originally Posted by Lordhelmos
Escape Rangers and Prepshot + Sundering Attack machine gunners give me more problems that HC monks. Granted the HC monk is powerful, but can be victimized by spells like corrupt and rip enchantment. One diversion will also ruin a HC monk if he casts through it, so if you constantly chain shame and diversion on an HC, even if he CoP's it off you can still keep him diversioned because of CoP's recharge and his need for enchants.

Rangers in this meta are ridiculously imbalanced. The new R/D scythe IWAY puts the old build to shame and a the one second recharge on sundering shots + prep shot gives a ranger the ability to deal 80 DPS(yeah go test it on master of damage if you don't believe me) to a target consistently, which is ridiculous compared to the 60-70 a shockaxe deals.

Sundering Attack and its counter part need to take recharge hits. Escape is just a retarded skill that should get ether renewaled since rangers already have great block skills like natural stride, making escape is just a griefer skill.

As far as HC monks go, the recharge time on HC could get hit to prevent reapplication quickly. Everything on that bar is a .25 second cast, making it near immune to any sort of caster shutdown short of diversion. Another good way to stop that build is to energy degen the hell out of that monk. I found skills like malaise/ether phantom/panic along with some energy drains really ruin that build if monk can't CoP them off fast enough.

Because the monk is depending on a maintained enchant for energy, if you start hitting his energy and forcing him to CoP + cast without HC, you can burn him out of energy extremely fast.

Another thing you can do is spread hexes and degen around the entire enemy team. With only spotless mind and soul, the monk's ability to save other teammates from overloads is quite limited. Spiking other targets aside from the monk works too because you can easily overpower the monk's Dkiss and Patient spirit with enough DPS.

Of course the issue is that he is constantly being able to spam heals because of HC, so if you keep rending him and damaging other of his team members. He will eventually fold.

Boonprot didn't have that problem, so yeah HC is a weaker boonprot. I think HC is a good build, I don't want to see it nerfed to oblivion because it's an interesting build that gives a lot of value to healing prayers.

I'd wait a bit and watch how players react to it as a meta, because theres more than tools in the game that can effectively used brutalize a HC. People just haven't adjusted yet.

Advice to ANET is that people complain faster than they learn, so I don't blame them for taking extra time on skill balances. However, I do agree that some "balances" have been questionable.
Read what this guy sais, because he has reason. Add Heavy-Hex mesmers IMO.
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